With the upcoming release of Honkai Star Rail version update 3.1 and the drip marketing from Honkai Star Rail’s official sources about the brand new upcoming character - Tribbie, many players may be eager to know what Tribbie will do and what they will need to pre-farm. Tribbie will be released on February 26th in the 3.1 Banner Phase 1.
In this guide, we will go over all of the details regarding Tribbie and their skill kits based on recent leaks from the Honkai Star Rail Version 3.1 Beta test and advise players on how they can prefarm in order to have the best Tribbie in the right as they release.
Table Contents
Please note that since these data are not official yet, some of them may undergo changes once Tribbie officially releases in Honkai Star Rail version 3.1.
Basic Information
Tribbie is a 5-star Limited Quantum character following the path of Harmony, though unlike other Harmony characters that focuses on supporting other allies in the team by providing various beneficial buffs, Tribbie is very unique in that they can be considered as a damage dealer sub DPS for the team to help soften up the enemies for the Main DPS to finish off.
Tribbie’s skill kit and abilities revolve around dealing damage to all enemies with attacks proportional to her own HP stat and she has the ability to increase her own Max HP based on the sum of all allies Max HP. In addition, Tribbie’s skill allows her to increase all allies’ All Element Resistance Penetration, allowing them to deal more elemental damage to enemies.
Rarity |
⭐⭐⭐⭐⭐ |
Element |
Quantum |
Path |
Harmony |
Base Attack (at Level 80) |
523.91 |
Base Defense (at Level 80) |
727.65 |
Base HP (at Level 80) |
1047.8 |
Base Speed |
96 |
Taunt Value |
75 |
Max Energy |
120 |
Tribbie’s Skill Kit Details
Basic Attack: Hundred Rockets (Blast)
Deals Quantum DMG equal to X% of Tribbie's Max HP to one designated enemy unit. Deals Quantum DMG equal to Y% of Tribbie's Max HP to adjacent targets.
Attack Type |
Blast Damage |
|
Break Value |
10 (Main Target), 5 (Blast) |
|
Energy Recover |
20 |
|
Effect Value (Based on Trait Level) |
||
Lv1 (Base) |
Lv6 (Max Trait) |
Lv7 (E3) |
Quantum Damage (Main Target) |
||
15% |
30% |
33% |
Quantum Damage (Adjacent Targets) |
||
7.5% |
15% |
16.5% |
Skill: Where'd the Gifts Go (Support)
Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by X%.
Attack Type |
Support |
|
Break Value |
0 |
|
Energy Recover |
30 |
|
Effect Value (Based on Trait Level) |
||
Lv1 (Base) |
Lv10 (Max Trait) |
Lv12 (E5) |
12% |
24% |
26.4% |
Ultimate: Guess Who Lives Here (AoE)
Activates a Zone and deals Quantum DMG equal to X% of Tribbie's Max HP to all enemies.
While the Zone lasts, increases enemy targets' DMG taken by Y%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to Z% of Tribbie's Max HP to the target that has the highest HP among the hit targets.
The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Attack Type |
AoE (Zone Type Buff) |
|
Break Value |
20 to all Targets |
|
Energy Recover |
Cost 120 , Regen 5 |
|
Effect Value (Based on Trait Level) |
||
Lv1 (Base) |
Lv10 (Max Trait) |
Lv12 (E3) |
Ultimate Damage |
||
15% |
30% |
33% |
Increase Damage Taken by Enemies |
||
15% |
30% |
33% |
Additional Damage |
||
6% |
12% |
13.2% |
Talent: Busy as Tribbie (AoE)
After other ally characters use Ultimate, Tribbie launches a Follow-up ATK, dealing Quantum DMG equal to X% of Tribbie's Max HP to all enemies. If the target was defeated before the Follow-up ATK is launched, launch a Follow-up ATK against enemy targets newly entering the battlefield instead.
Attack Type |
AoE (Follow Up Attack) |
|
Break Value |
5 per target |
|
Energy Recover |
0 |
|
Effect Value (Based on Trait Level) |
||
Lv1 (Base) |
Lv10 (Max Trait) |
Lv12 (E5) |
9% |
18% |
19.8% |
Technique; If You're Happy and You Know It
After using Technique and upon entering battle, obtains "Numinosity" for 3 turn(s)
Tribbie’s Signature Lightcone: If Time Were a Flower
Effect: Increases the wearer's CRIT DMG by X% . After the wearer launches a Follow-up ATK, additionally regenerates 9 Energy and gains "Presage," lasting for 2 turn(s). While the wearer has "Presage," all ally targets' CRIT DMG increases by Y% . When entering battle, the wearer regenerates 21 Energy and gains "Presage," lasting for 2 turn(s).
Buff Value (Based on Superimposition Level) |
||
Crit Damage Increase (Self) S1 / S2 / S3 / S4 / S5 36% / 42% / 48% / 54% / 60% |
||
Crit Damage Increase (Allies) S1 / S2 / S3 / S4 / S5 48% / 60% / 72% / 84% / 96% |
Tribbie’s Traces
Bonus Abilities
- Lamb Outside the Wall... (Unlock at Ascension 2): After using Talent's Follow-up ATK, increases the DMG dealt by Tribbie by 72%. This effect can stack up to 3 time(s), lasting for 3 turn(s)
- Glass Ball with Wings! (Unlock at Ascension 4): While the Zone lasts, Tribbie's Max HP increases by an amount equal to 9% of the sum of all ally characters' Max HP.
- Pebble at Crossroads? (Unlock at Ascension 6): At the start of the battle, regenerates 30 Energy for Tribbie.
Bonus Stats
- Crit Rate: 12%
- Crit Damage: 37.3%
- HP: 10%
Tribbie’s Eidolons
Eidolon 1: Rite of Sugar Scoop
While the Zone lasts and after ally targets attack enemies, additionally deals True DMG equal to 24% of the total DMG of this attack to targets that have been dealt Additional DMG by the Zone.
Eidolon 2: Guide of Dream Tour
While "Numinosity" is active, allies ignore 18% of the target's DEF when dealing DMG.
Eidolon 3: 3 Trove of Morning Glow
Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.
Eidolon 4: Peace of Empathy Bond
The Additional DMG dealt by the Zone increases to 120% of the original DMG. When the Zone deals Additional DMG, additionally deal 1 instance(s) of Additional DMG.
Eidolon 5: Clock of Wonder Origin
Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.
Eidolon 6: Morrow of Star Shine
Increases the DMG dealt by the Talent's Follow-up ATK by 729%.
Tribbie’s Materials Pre-Farming Guide
Ascension Materials
For her Ascension materials, Tribbie uses the boss material Darkveil Moonlight, which can be obtained by farming the world boss Stagnant Shadow: Murmuring Woods. This material will be available for players to challenge and obtain materials starting from Version Update 3.1, so players won’t be able to pre-farm this material for Tribbie in advance.
Total Amount Necessary For Max Ascension: 65
Trace Materials
For her Trace materials, Tribbie uses the Hunt path Trace material Firmament Note, which can be obtained from Calyx (Crimson): Bud of Harmony
Total Amount Necessary For Max Traces:
- Firmament Note: 18
- Celestial Section: 69
- Heavenly Melody: 139
To level up higher Trace levels, you will also need the material Lost Echoes Of Shared Wish, which can be obtained from Echo of War: Salutations Of Ashen Dreams
Total Amount Necessary For Max Traces: 12
Generic Materials
For generic materials to upgrade Tribbie, players will need to find and farm the drop materials from the Titakin on the overworld.
By understanding Tribbie's skill kit, Tribbie stands out as a unique character, excelling in a hybrid role as both a damage dealer and sub-DPS. She’s perfect for weakening enemies, setting them up for your Main DPS to deliver the finishing blow. This versatility makes her an invaluable and powerful asset to any team composition.
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