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Honkai Star Rail Tribbie Kit, Light Cone, Eidolons & Pre-farm Guide

Honkai Star Rail Tribbie Kit, Light Cone, Eidolons & Pre-farm Guide

2025/02/25Game Guides

With Honkai: Star Rail Version 3.1 launching on February 26, 2025, excitement is building for Tribbie, the new 5-star Quantum Harmony character debuting in Phase 1 of the banner cycle. As a unique hybrid support with damage-dealing potential, Tribbie promises to shake up team compositions. In this guide, we’ll cover her skill kit and the total ascension materials you’ll need to max her out. Let’s dive in and get you ready for her arrival!

 

Basic Information

Tribbie is a 5-star Limited Quantum character following the path of Harmony, though unlike other Harmony characters that focuses on supporting other allies in the team by providing various beneficial buffs, Tribbie is very unique in that they can be considered as a damage dealer sub DPS for the team to help soften up the enemies for the Main DPS to finish off.

Tribbie HSR

Tribbie’s skill kit and abilities revolve around dealing damage to all enemies with attacks proportional to her own HP stat and she has the ability to increase her own Max HP based on the sum of all allies Max HP. In addition, Tribbie’s skill allows her to increase all allies’ All Element Resistance Penetration, allowing them to deal more elemental damage to enemies.

Rarity

⭐⭐⭐⭐⭐

Element

Quantum

Path

Harmony

Base Attack (at Level 80)

523.91

Base Defense (at Level 80)

727.65

Base HP (at Level 80)

1047.8

Base Speed

96

Taunt Value

75

Max Energy

120

 

Tribbie’s Skill Kit Details

Basic Attack: Hundred Rockets (Blast)

Deals Quantum DMG equal to X% of Tribbie's Max HP to one designated enemy unit. Deals Quantum DMG equal to Y% of Tribbie's Max HP to adjacent targets.

Tribbie Basic Attack: Hundred Rockets

Attack Type

Blast Damage

Break Value

10 (Main Target), 5 (Blast)

Energy Recover

20

Effect Value (Based on Trait Level)

Lv1 (Base)

Lv6 (Max Trait)

Lv7 (E3)

Quantum Damage (Main Target)

15%

30%

33%

Quantum Damage (Adjacent Targets)

7.5%

15%

16.5%

 

Skill: Where'd the Gifts Go (Support)

Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by X%.

Tribbie Skill: Where'd the Gifts Go

Attack Type

Support

Break Value

0

Energy Recover

30

Effect Value (Based on Trait Level)

Lv1 (Base)

Lv10 (Max Trait)

Lv12 (E5)

12%

24%

26.4%

 

Ultimate: Guess Who Lives Here (AoE)

Activates a Zone and deals Quantum DMG equal to X% of Tribbie's Max HP to all enemies.

While the Zone lasts, increases enemy targets' DMG taken by Y%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to Z% of Tribbie's Max HP to the target that has the highest HP among the hit targets.

The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.

 Tribbie Ultimate: Guess Who Lives Here

Attack Type

AoE (Zone Type Buff)

Break Value

20 to all Targets

Energy Recover

Cost 120 , Regen 5

Effect Value (Based on Trait Level)

Lv1 (Base)

Lv10 (Max Trait)

Lv12 (E3)

Ultimate Damage

15%

30%

33%

Increase Damage Taken by Enemies

15%

30%

33%

Additional Damage

6%

12%

13.2%

 

Talent: Busy as Tribbie (AoE)

After other ally characters use Ultimate, Tribbie launches a Follow-up ATK, dealing Quantum DMG equal to X% of Tribbie's Max HP to all enemies. If the target was defeated before the Follow-up ATK is launched, launch a Follow-up ATK against enemy targets newly entering the battlefield instead.

Talent: Busy as Tribbie

Attack Type

AoE (Follow Up Attack)

Break Value

5 per target

Energy Recover

0

Effect Value (Based on Trait Level)

Lv1 (Base)

Lv10 (Max Trait)

Lv12 (E5)

9%

18%

19.8%

 

Technique; If You're Happy and You Know It

After using Technique and upon entering battle, obtains "Numinosity" for 3 turn(s)

Tribbie Technique; If You're Happy and You Know It

 

Tribbie’s Signature Lightcone: If Time Were a Flower

Tribbie’s Signature Lightcone: If Time Were a Flower

Effect: Increases the wearer's CRIT DMG by X% . After the wearer launches a Follow-up ATK, additionally regenerates 9 Energy and gains "Presage," lasting for 2 turn(s). While the wearer has "Presage," all ally targets' CRIT DMG increases by Y% . When entering battle, the wearer regenerates 21 Energy and gains "Presage," lasting for 2 turn(s). 

Buff Value (Based on Superimposition Level)

Crit Damage Increase (Self)

S1 / S2 / S3 / S4 / S5

36% / 42% / 48% / 54% / 60%

Crit Damage Increase (Allies)

S1 / S2 / S3 / S4 / S5

48% / 60% / 72% / 84% / 96%

 

Tribbie’s Traces

Bonus Abilities

  • Lamb Outside the Wall... (Unlock at Ascension 2): After using Talent's Follow-up ATK, increases the DMG dealt by Tribbie by 72%. This effect can stack up to 3 time(s), lasting for 3 turn(s)
  • Glass Ball with Wings! (Unlock at Ascension 4): While the Zone lasts, Tribbie's Max HP increases by an amount equal to 9% of the sum of all ally characters' Max HP.
  • Pebble at Crossroads? (Unlock at Ascension 6): At the start of the battle, regenerates 30 Energy for Tribbie.

Bonus Stats

  • Crit Rate: 12%
  • Crit Damage: 37.3%
  • HP: 10%

 

Tribbie’s Eidolons

Tribbie’s Eidolons

Tribbie’s value depends on your account needs, playstyle. Here’s a breakdown of each Eidolon:

Eidolon 0: At Eidolon 0, Tribbie is already a strong Harmony unit. Her Skill provides 12% All-Type Resistance Penetration to allies and her Ultimate boosts enemy damage taken by 15% and deals HP-scaling Quantum Additional Damage. She is excelling in AoE scenariosand supporting HP-scaling or high-frequency attack teams (e.g., with The Herta or Jade).  

Eidolon 1: Rite of Sugar Scoop

While the Zone lasts and after ally targets attack enemies, additionally deals True DMG equal to 24% of the total DMG of this attack to targets that have been dealt Additional DMG by the Zone.

This significantly boosts her team-wide damage amplification, especially in AoE scenarios. It’s highly recommended because its buffs rival or outperform those of several other Harmony units (such as Ruan Mei) in multi-target fights.  

Eidolon 2: Guide of Dream Tour

The Additional DMG dealt by the Zone increases to 120% of the original DMG. When the Zone deals Additional DMG, additionally deal 1 instance(s) of Additional DMG.

This doubles the Zone’s damage output and adds another hit, amplifying her sub-DPS potential. It's a significant improvement for multi-target engagements. It's ideal for players that want Tribbie to contribute more offensively, but it's not necessary for pure support roles.

Eidolon 3: 3 Trove of Morning Glow

Ultimate Lv. +2, up to a maximum of Lv. 15.

Basic ATK Lv. +1, up to a maximum of Lv. 10.

A standard stat boost Eidolon, enhancing her Ultimate’s damage and buff duration, as well as her Basic Attack’s modest contribution.

Eidolon 4: Peace of Empathy Bond

Damage dealt by allies ignores 18% of the enemy target’s Defense while “Numinosity” lasts. 

This shifts Tribbie toward more team support, offering a rare DEF ignore buff that benefits all allies, and it is ideal for in-game content like Memory of Chaos where single-target damage matters more.

Eidolon 5: Clock of Wonder Origin

Skill Lv. +2, up to a maximum of Lv. 15.

Talent Lv. +2, up to a maximum of Lv. 15.

Another stat booster, improving her Skill’s All-Type Resistance Penetration and her Talent’s Follow-up Attack damage.

Eidolon 6: Morrow of Star Shine

Increases the DMG dealt by the Talent's Follow-up ATK by 729%.

This turns Tribbie into a powerhouse, maximizing her hybrid support-DPS role, especially in AoE-heavy content like Pure Fiction. E6 maximizes her damage output, but it’s overkill for most players unless you’re aiming to trivialize content or love Tribbie’s playstyle.

 

Tribbie’s Materials Pre-Farming Guide

Tribbie Ascension Materials

 

Character Max Lv.80

Total

 

 Fear-Stomped Flesh

15

 

Courage-Torn Chest

15

 

 

Glory-Aspersed Torso

15

 

    

Darkveil Moonlight

65

 

Credits

308k

Darkveil Moonlight can be obtained by farming the world boss Stagnant Shadow: Murmuring Woods. This material will be available for players to challenge and obtain after the update of Version 3.1.

 hsr Stagnant Shadow: Murmuring Woods

 

Tribbie Trace Materials

 

All Trace Nodes to Max

Total

 

Fear-Stomped Flesh

41

 

 

Courage-Torn Chest

 

56

 

 

Glory-Aspersed Torso

 

58

 

 Firmament Note

18

 

 Celestial Section

69

 

Heavenly Melody

139

 

Lost Echo of the Shared Wish

12

 

Tracks of Destiny

8

 

Credits

3M

  • Tribbie uses the Harmony path Trace material Firmament Note, which can be obtained from Calyx (The Reverie (Dreamscape), Embers Exchange and Omni-Synthesizer — Material Exchange.

hsr Calyx (The Reverie (Dreamscape)

  • Another Trace material Lost Echoes Of Shared Wish can be obtained from Echo of War: Salutations Of Ashen Dreams

 hsr Echo of War: Salutations Of Ashen Dreams

 

Tribbie Signature Light Cone Materials

 

Character Max Lv.80

Total

 

 Fear-Stomped Flesh

20

 

Courage-Torn Chest

20

 

 

Glory-Aspersed Torso

14

 

 Firmament Note

4

 

 Celestial Section

12

 

Heavenly Melody

15

 

Credits

385k

 

Generic Materials

To upgrade Tribbie with generic materials, players must find and farm the drop materials from the various sources listed below.

Materials

Source

Fear-Stomped Flesh

  • Titankin
  • Divergent Universe enemies
  • Simulated Universe enemies
  • Assignment Rewards
  • Embers Exchange
  • Omni-Synthesizer — Material Exchange

Courage-Torn Chest

  • Titankin at Equilibrium Level 2 or higher
  • Omni-Synthesizer — Material Synthesis
  • Divergent Universe enemies
  • Simulated Universe enemies
  • Omni-Synthesizer — Material Exchange

Glory-Aspersed Torso

  • Omni-Synthesizer — Material Synthesis
  • Simulated Universe enemies
  • Omni-Synthesizer — Material Exchange

 

Conclusion

Tribbie, a 5-star Quantum Harmony character in Honkai: Star Rail Version 3.1, brings a unique hybrid kit that combines powerful team support with impressive personal damage, making her a future-proof option. When weighing her pull value, numerous factors can be considered.

She believes that going with E0 is a good choice for most players, as it provides a powerful baseline kit that is both versatile and cost-effective.

If you have extra pulls, strive for E1, for the sweet spot—unlocking True Damage that scales with ally strikes, providing excellent value for a small expenditure.

Beyond E1, her Eidolons target specific playstyles: E2 boosts her personal damage for sub-DPS roles, E4 enhances team synergy with a rare DEF ignore buff, and E6 maximizes her dominance in AoE content like Pure Fiction.

In short, decide based on your goals—whether it’s amplifying damage, supporting allies, or pushing her to the limit. For deeper dive into the pulling recommendations for her and other characters in banner 3.1, keep following and checking out our blog! Besides, you can find the answers on whether to choose E0 or S0, as well as her comprehensive build guide here!

Thinking about pulling for Tribbie? Make sure you're ready by topping up your Honkai Star Rail account at LDShop. As a trusted global platform, we offer secure, professional services with reliable customer support and a wide range of payment options. Plus, enjoy discounts of up to 22%, don't miss out—top up Honkai Star Rail today!

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